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Dr Slaughter
ISS Navy Task Force Interstellar Starbase Syndicate
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Posted - 2006.09.25 10:06:00 -
[1]
Originally by: Waagaa Ktlehr If CCP wants POS to be the way forward in this game, they will need to give us a game that supports it. It might just be that current computer technology just cannot support engagements of this scale. :(
Of course we can't tell WHY the dam nodes keep croaking but they could buy a couple of 8 way servers (like these) for when they know there are going to be serious resource problems. I wonder how 9U would have performed if it had been run on something like that rather than a crappy blade.
Even so.. I have to thank EST, Veto and friends for a great couple of weeks! Who needs shore leave (no MINING dam it!) when you have these guys to keep you busy and the MC simply rock.
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Dr Slaughter
ISS Navy Task Force Interstellar Starbase Syndicate
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Posted - 2006.09.25 14:18:00 -
[2]
Originally by: Lowa Edited by: Lowa on 25/09/2006 12:55:03 ... snip ... Anyhow, I just felt like getting techie for a moment, now back to the thread itself; Sounds like a blast and an extreme amount of fun even with the lag. I feel for you, even in the small engagements I've been in lately 2 vs 3, 4 vs 6 in open space the lag and FPS is a slideshow for everyone so what you had at the POS's must have been...
Cheers, Lowa
Not going to argue with you (other than me having 'no idea') as 99% of what you say is 100% correct but having a node with:
more processing power more memory (which hopefully can be used thanks to the 64bit development work) and dedicated connection to the SAN (rather than a shared SAN connection in the Blade Cabinet)
='s more IO, more IO ='s more TPS. More TPS = less lag and back to topic ='s 'possibly' less dead ships at the POS 
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Dr Slaughter
ISS Navy Task Force Interstellar Starbase Syndicate
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Posted - 2006.09.25 17:49:00 -
[3]
Edited by: Dr Slaughter on 25/09/2006 17:51:12
Originally by: Lowa What you say about you and me hit up a Dev with some hard drinks and force a conversation on the matter at FF? 
Cheers, Lowa
I wish I hadn't started the tech comments. I've worked at/in/on projects for the worlds leading companies for ages but let's leave it at that before this most excellent thread get's derailed with comments about how long we've been in the industry, or that i-scsi is the best/fastest way of addressing block storage (<--- JOKE).
So thats.... 2x (one for each hand) Double JD sounds good 
No wait.. I'm not a dev.. dam.
See you on Deck 23
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